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MAX 300

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Song InformationEdit

Regular VersionEdit

MAX 300 (DDR X2)

Album art.

MAX300BANNER

Banner from DDRMAX/Dance Wars

Artist: Ω

BPM: 300(100-300) (DDR), 12-300 (IIDX)

Composition/Arrangement: NM SEQUENCE UNLIMITED

Genre: HARDCORE TECHNO

First Appearance: DDRMAX -Dance Dance Revolution 6thMIX-

Other Appearances:

Length: 1:32

X-Special Ver.Edit

Artist: Ω

BPM: 300

Composition/Arrangement: NM SEQUENCE UNLIMITED

First Appearance: DanceDanceRevolution X

Length: 1:32

LyricsEdit

None.

Song Connections/RemixesEdit

TriviaEdit

  • MAX 300 is the Extra Stage for both DDRMAX and beatmaniaIIDX 7th style. AAing it as an Extra Stage on DDRMAX would unlock CANDY☆ as an Encore Extra Stage.
    • MAX 300 has a special Challenge-only version in DanceDanceRevolution X named MAX 300(X-Special). It is the EXTRA STAGE X-Special for DDRMAX.
  • According to NAOKI, MAX 300 was originally supposed to run at 400 BPM, but it was too difficult. The 400 BPM would then move on to Fascination MAXX.
  • MAX 300 is the first official boss song in any DDR game. It also appears on the Legend Road course in Dance Dance Revolution EXTREME.
  • The Expert chart of PARANOiA Revolution, a boss song in DanceDanceRevolution X3 VS 2ndMIX, uses a portion of MAX 300's Expert chart and also its X-Special counterpart. Double Expert however uses POSSESSION's Expert chart in place of MAX 300, and MAX 300's Expert chart in place of MAX 300 X-Special.
  • On DDR X, MAX 300 had timing fixes in its Difficult and Expert charts.
  • MAX 300 is the second and last Sticker Stage 1 unlock on DanceDanceRevolution Dance Wars.
  • MAX 300's BPM was incorrectly displayed as 300-302 on DanceDanceRevolution Dance Wars.
    • It was also notorious for its very tight timing windows, similar to Mermaid girl from DDR X3 VS 2ndMIX. The tight timing windows were caused by the game's new engine. However, these problems have since been fixed in an update.
  • A nickname for MAX 300 in Japanese is "yororo" (ヨロロ), since the katakana character "yo" (ヨ) resembles the number three, and "ro" (ロ) resembles zero.
  • In Beatmania IIDX, MAX 300 drops down to only 12 BPM, being the lowest BPM in any Bemani game.
  • In this song's original background movie, during the middle freeze and stop the background text briefly flashes the words "18 Spikes" and "18 Pains". This subtly hints at the length of the break, since counting the start of the freeze arrow as 0, the first step after the break comes exactly 18 beats later (at 300 BPM).

Song Production InformationEdit

NAOKI / SOUND


This a song that's wonderfully fast at 300 BPM, the kind of hardcore techno you only find in music sim games. I never thought I'd get to write such a great type of song ... ... so here we have MAX300, arrived at through lots of trial and error in the production and conceptualization phases.


"Anyone who can clear such a provocatively high speed song is like a superman to me ... " Yeah, I still feel this way.

Video Production InformationEdit

THE MAXIMUM. Oh my, Naoki, I just can't, it's too fast. Oh, and to you DDR players who mailed NAOKI and were all, "Make a 400 BPM song! Please!" You don't want to be human anymore, do you? You want to become a superman? How can you all do this? I just don't get it. My, my, you're all ace pilots. (Oh, I guess I shouldn't use aviation terms for music games ... )

This song has a great feel to it. Naoki style, full throttle! Play this song, and destroy it. It's hot!

Well, let's try to draw someone who can play this song, dancing like someone in a fever. I guess the dance is something rock-style-ish. I did my best to reproduce an instant of that sort of really tricky movement. I think the drawings for these animations took longer than anything else in 7th style. Usually my source materials are fairly small, and I have to fool around with them to get them looking right, but for some reason I just kept cranking out bigger images that had a poster feel to them that I had to reduce in size. ... however, even when the size is fixed, I've got to make it 15 color. There's no rhyme, no reason ... aaaargh! It'd be nice to be able to work in wider resolutions sometimes ...

Even so, I like the way this turned out in the end.

Difficulty & NotecountsEdit

Regular VersionEdit

Game SP Difficulty DP Difficulty
BEG BAS DIF EXP CHA BAS DIF EXP CHA
Notecounts/Freeze Arrows 85/0 264/2 373/35 555/2 - 263/8 347/5 485/2 -
DDRMAX - - - - - - - - -
DDRMAX2 - ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DS EuroMIX2 ☆3 ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DDR EXTREME→DDR SuperNOVA2 ☆3 ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DDR X→Present 5 9 ※12 ※15 - 9 ※12 ※15 -
DDRMAX JP CS - - - - - - - - -
DDRMAX US CS - ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DS MegaMix ☆3 ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DDR EXTREME JP CS ☆3 ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DDR ULTRAMIX/DS Unleashed ☆3 ☆6 ☆8 ☆10 - ☆6 ☆8 ☆10 -
DDR S+ 5 9 12 15 - - - - -
DDR (2010) ☆3 ☆6 ☆8 ☆10 - - - - -
DDR Classroom Edition ? ? ? ? -  ?  ?  ? -
DDR Dance Wars 5 9 12 15 - - - - -

※ Denotes chart has a timing fix

X-Special Ver.Edit

Game SP Difficulty DP Difficulty
Challenge Challenge
Notecounts/Freeze Arrows 523/30 514/28
DDR X 17 17
DDR X2→Present 17 ↑18
DDR MAX MAX 300 - SINGLE01:34

DDR MAX MAX 300 - SINGLE

MAX 300's Single charts

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